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“男版泡泡玛特”标价1万元 上架即售罄 有商家年入数千万

周晓奇 2026-06-01 09:00
周晓奇 2026/06/01 09:00

邦小白快读

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这篇文章核心介绍了当前国内爆火出圈的EDC玩具行业,整理核心信息和实用提示如下:

1. EDC玩具全称Every Day Carry,已经从最初的随身实用工具演变为成年人的精工解压小玩具,价格从数百元到数万元不等,之所以容易让人上瘾,是因为它能提供即时重复可控的感官反馈,击中了当代高压下成年人的情绪解压刚需。

2. 行业目前已经从小众圈层发展为千万级用户市场,2025年国内市场规模已经超10亿元,男性核心用户占比超7成,女性用户占比正在持续提升,于谦等名人的自发传播也推动了行业破圈。

3. 当前行业存在山寨假货多、产品同质化、黄牛炒作限量款抬价等问题,普通玩家入手时要注意辨别真伪,理性消费,避免被过高的二手溢价割韭菜。

EDC玩具当前正处于破圈增长的红利期,整理符合品牌商关注的干货内容如下:

1. 消费趋势层面,EDC踩中了男性消费升级、情绪经济崛起、圈层文化成熟三重红利,填补了男性高频悦己消费的市场空白,目前女性用户占比持续提升,跨界定制需求旺盛,不少手机、汽车品牌主动接洽定制EDC周边。

2. 运营层面,产品可采用“经典款长青+新品高频迭代”双轮驱动模式,经典款做品牌基本盘,每年上新40-50款覆盖全价格带,既降低新用户门槛,也满足老玩家收藏需求;主打原创精工,用稀缺材质加手工工序打造收藏属性。

3. 渠道层面可走“线上电商私域+线下展会快闪”的闭环模式,借助自媒体内容传播破圈,目前淘宝天猫已经开设独立类目,流量红利明显。同时要注意做好专利保护,应对山寨抄袭的问题,打造原创品牌壁垒。

EDC玩具已经从小众爱好发展为亿级增量市场,整理卖家关注的机会、经验和风险提示如下:

1. 市场机会方面,2025年国内EDC市场规模已经超过10亿元,淘宝天猫独立类目成交额破亿,同比翻5倍以上,行业仍在高速扩容,用户群体从核心男性玩家向女性、年轻群体拓展,还有不少跨界定制需求,新卖家仍有较大切入空间。

2. 可借鉴的成熟经验:产品端采用经典款做品牌基本盘搭配每年高频上新的模式,覆盖从百元入门到万元收藏的全价格带,适配不同用户需求;渠道端走线上电商+私域做转化,线下展会、玩家聚会做体验的闭环,契合EDC需要亲手感知质感的特性。

3. 风险提示:目前行业山寨侵权问题多发,原创商家维权成本高,大量新涌入的商家跟风抄袭导致产品同质化严重,还有黄牛恶意炒作限量款影响行业口碑,入场需要打造原创设计能力,提前做好专利布局,避免跟风抄袭。

EDC行业的快速爆发,给国内制造工厂带来了新的商业机会和发展启示,整理干货如下:

1. 生产与设计需求层面,当前EDC产品向高端精工方向发展,普遍采用钛合金、锆合金等稀缺特种金属材质,需要CNC一体切削等精密加工工艺,后期还需要手工氧化、打磨、抛光等多道工序,对加工精度、工艺细节要求很高,行业内产品人工占比普遍超过30%,具备精密加工能力的工厂更有竞争优势。

2. 商业机会层面,目前国内注册EDC厂牌已有两三百家,头部品牌年销售额可达数千万元,头部品牌每年需要上新40-50款新品,稳定的代工需求充足,除此之外还有越来越多手机、汽车品牌的跨界定制EDC产品需求,订单增长空间大。

3. 发展启示:EDC品牌普遍依托电商平台发展,消费者对原创设计和产品质感要求极高,工厂可以升级数字化精密加工能力,对接原创品牌的定制需求,打造差异化工艺优势,绑定头部原创品牌获得长期稳定订单。

EDC行业正处于从小众走向大众的爆发增长期,给各类服务商带来了新的市场机会,整理核心干货如下:

1. 行业发展趋势:目前国内EDC玩具市场规模已经超过10亿元,增速极快,已经成为电商平台的亿级增量类目,用户群体不断破圈,从核心男性玩家向女性、年轻群体拓展,还不断跨界延伸到手机配饰、汽车内饰等多个领域,行业整体仍在加速扩容,市场空间大。

2. 客户核心痛点:EDC品牌当前普遍面临三大痛点,一是山寨侵权问题多发,原创品牌每年需要投入大量资金打假,中小品牌维权成本居高不下;二是大量缺乏研发能力的商家涌入,抄袭爆款导致产品同质化严重,透支用户对原创的消费热情;三是品牌需要将一次性购买转化为持续复购,缺乏成熟的社群运营能力。

3. 可切入的解决方案:知识产权服务商可推出针对中小EDC品牌的低成本维权套餐,电商服务商可针对性提供内容营销、社群运营服务,展会服务商可打造垂直专业的EDC行业展会,满足品牌对接用户、线下体验的需求。

EDC玩具作为新兴的亿级增量赛道,给平台商带来了新的增长机会,整理核心干货如下:

1. 市场与商家需求:EDC行业已经完成从小众到大众的破圈,国内现有数百个注册EDC厂牌,原创品牌有获取公域流量、规范行业竞争的需求,普通玩家有购买正品、保障权益的需求,淘宝天猫率先开设EDC独立类目后,一年类目成交额就突破1亿元,同比翻5倍以上,验证了这个赛道的增量潜力,其他平台也可切入布局。

2. 可参考的平台运营做法:可以联合原创品牌打击盗版侵权,规范市场秩序,牵头组织行业交流,避免恶性同质化竞争,同时给原创优质品牌提供流量扶持,开放招商入口,帮助品牌破圈增长,把市场蛋糕做大。

3. 风险规避要点:需要警惕行业现存的恶意炒卖问题,部分黄牛炒作限量款产品,二手溢价高达数倍,透支行业长期发展潜力,平台需要规范相关交易,打击恶意炒卖,同时持续清理山寨假货,保护原创商家和消费者权益,维护良性的市场竞争环境。

EDC玩具在国内的十年发展,呈现出诸多新的产业特征,整理研究者关注的核心内容如下:

1. 产业新动向:EDC玩具2015年从海外传入国内,从最初的廉价小众玩具,发展为2025年规模超10亿元的大众市场,实现了中国原创产品反向出海的逆袭,行业踩中了男性消费升级、情绪经济崛起、圈层文化成熟三重红利,填补了国内男性高频悦己消费的空白,目前正向女性、年轻群体破圈,不断跨界延伸到多个品类,仍处于加速扩容期。

2. 产业新问题:破圈后行业暴露三大核心问题,一是知识产权保护难度大,山寨抄袭泛滥,中小商家维权成本高;二是大量商家扎堆涌入,跟风抄袭导致产品同质化严重,透支了消费者对原创设计的消费热情;三是部分限量款被黄牛恶意炒作,催生“只炒不玩”的风气,同时品牌普遍面临从卖货向构建圈层复购文化的转型考验。

3. 商业模式创新:行业形成了“经典款+高频新品”的产品模式,“线上电商私域+线下展会体验”的渠道模式,兼具玩具实用属性和收藏情绪价值,为研究情绪经济下新消费品牌的发展提供了典型样本。

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Quick Summary

This article focuses on the recently booming EDC toy industry in China, and summarizes core information and practical tips as follows:

1. Short for "Every Day Carry", EDC toys have evolved from original portable utility tools into finely crafted stress-relief toys for adults, with prices ranging from hundreds to tens of thousands of yuan. Their addictive appeal comes from the instant, repeatable and controllable sensory feedback they provide, which meets the urgent demand for stress relief among modern adults living under high pressure.

2. The industry has grown from a niche hobby to a market with tens of millions of users. By 2025, China's domestic market size has exceeded 1 billion yuan, with male core users accounting for over 70% of the total, while female user penetration continues to rise. Organic promotion from celebrities such as Yu Qian has also helped the industry break out of its niche circle.

3. The industry currently suffers from widespread counterfeiting, product homogenization, and scalper-driven price gouging on limited-edition products. New players are advised to verify product authenticity, consume rationally, and avoid paying exorbitant secondhand premiums.

EDC toys are currently in a breakout growth period, and below is key insights tailored for brands:

1. In terms of consumer trends, EDC taps into three major growth dividends: male consumption upgrading, the rise of the emotional economy, and the maturation of niche community culture. It fills a gap in the market for frequent, self-focused consumption for men. As female user penetration continues to rise, demand for cross-border customized products is booming, with many smartphone and automobile brands actively approaching EDC brands to develop customized peripherals.

2. In terms of operation, brands can adopt a dual-driven model of "long-lasting classic products + frequent new product iterations". Classic products form the brand's core base, while launching 40 to 50 new products annually that cover all price points both lowers the barrier for new users and meets the collection demand of experienced players. Brands should focus on original, fine craftsmanship, and use rare materials and handcrafted processes to build collection value.

3. In terms of distribution, brands can adopt a closed-loop model of "online e-commerce + private community + offline exhibition and pop-up stores", and leverage content on social media to achieve mass breakout. Taobao and Tmall have already launched an independent product category for EDC toys, which brings significant traffic dividends. Brands should also prioritize patent protection to address counterfeiting and build barriers for original brands.

EDC toys have grown from a niche hobby to a 1-billion-yuan growing market. Below we summarize opportunities, experience and risk warnings for sellers:

1. In terms of market opportunities, China's domestic EDC market exceeded 1 billion yuan in size by 2025. Transaction volume in the independent EDC category on Taobao and Tmall exceeded 100 million yuan, up more than 5 times year-over-year. The industry is still expanding rapidly, with the user base expanding from core male players to women and younger consumers, alongside growing demand for cross-border customized products. New sellers still have large room to enter the market.

2. Proven best practices to follow: On the product side, pair classic core products with frequent annual new launches, covering the full price range from entry-level 100-yuan options to collectible 10,000-yuan products to meet demand from different user groups. On the distribution side, build a closed loop of conversion via online e-commerce and private communities, and drive in-person experience via offline exhibitions and player meetups — a model that aligns with EDC's requirement for users to feel texture in person.

3. Risk warnings: Intellectual property infringement and counterfeiting are widespread in the industry, with high维权 costs for original brands. A flood of new entrants copying popular designs has led to severe product homogenization, while scalpers' malicious hype of limited-edition products damages the industry's reputation. New entrants should prioritize building original design capabilities, complete patent layout in advance, and avoid copying existing designs.

The rapid boom of the EDC industry has brought new business opportunities and insights for Chinese manufacturing factories. Key takeaways are summarized below:

1. In terms of production and design demand, EDC products are trending toward high-end fine craftsmanship, commonly using rare specialty metals such as titanium alloy and zirconium alloy. Products require precision processing such as CNC integral cutting, followed by multiple manual processes including oxidizing, grinding and polishing. The industry has very high requirements for processing accuracy and craft details, with labor accounting for over 30% of total product cost on average. Factories with precision processing capabilities hold a clear competitive advantage.

2. In terms of business opportunities, there are currently 200 to 300 registered EDC brands in China, with top brands achieving annual revenue of tens of millions of yuan. Top brands launch 40 to 50 new products every year, creating steady and sufficient demand for OEM manufacturing. On top of that, demand for customized cross-border EDC products from smartphone and automobile brands is growing rapidly, creating large room for order growth.

3. Key strategic insights: Most EDC brands grow via e-commerce platforms, and consumers have very high requirements for original design and product texture. Factories can upgrade their digital precision processing capabilities, serve the customized demand of original brands, build differentiated craft advantages, and partner with leading original brands to secure long-term steady orders.

EDC industry is in a period of explosive growth, expanding from niche to mainstream, and has brought new market opportunities for various service providers. Key insights are summarized below:

1. Industry development trends: China's domestic EDC toy market has exceeded 1 billion yuan in size, with extremely fast growth, and has become a 100-million-yuan incremental category on e-commerce platforms. Its user base is continuously expanding beyond core male players to women and younger consumers, and the category is continuously expanding into adjacent areas such as phone accessories and automotive interior. The overall industry is still accelerating its expansion, with large remaining market space.

2. Core pain points for clients: EDC brands currently face three major pain points. First, counterfeiting and IP infringement are widespread: original brands spend large sums annually on anti-counterfeiting efforts, and small and medium-sized brands face prohibitive维权 costs. Second, a flood of entrants lacking R&D capabilities copy hit products, leading to severe product homogenization that erodes consumers' willingness to pay for original designs. Third, brands lack mature community operation capabilities to convert one-time buyers into repeat customers.

3. Targeted solutions for service providers: IP service providers can launch low-cost维权 packages tailored for small and medium-sized EDC brands. E-commerce service providers can offer specialized content marketing and community operation services. Exhibition service providers can build vertical, professional EDC industry exhibitions to meet brands' demand for user connection and offline experience.

As an emerging 1-billion-yuan incremental growth track, EDC toys bring new growth opportunities for marketplace platforms. Key insights are summarized below:

1. Market and merchant demand: The EDC industry has already broken out from its niche to reach mainstream consumers in China. There are hundreds of registered EDC brands in the market, where original brands demand public domain traffic and standardized industry competition, while ordinary players demand access to authentic products and consumer protection. After Taobao and Tmall pioneered the launch of an independent EDC category, the category's transaction volume exceeded 100 million yuan in just one year, up more than 5 times year-over-year, proving the incremental potential of this track. Other platforms can also enter and布局 this space.

2. Reference operating practices for platforms: Platforms can partner with original brands to crack down on pirated and infringing products to standardize market order, organize industry exchange activities to avoid vicious homogenized competition, while providing traffic support for high-quality original brands, opening up merchant onboarding entries to help brands grow and expand the overall market.

3. Risk mitigation: Platforms need to guard against existing malicious scalping in the industry. Some scalpers hype limited-edition products, driving secondhand premiums up to several times the original price, which erodes the industry's long-term development potential. Platforms need to regulate related transactions, crack down on malicious hype, continuously remove counterfeit products, protect the rights of original merchants and consumers, and maintain a healthy competitive market environment.

Ten years of development of EDC toys in China has revealed a number of new industrial characteristics. Key content for researchers is summarized below:

1. New industry trends: EDC toys were introduced to China from overseas in 2015, and have grown from cheap niche toys to a mass market exceeding 1 billion yuan by 2025. The industry has achieved a reverse breakthrough, with Chinese original products now exporting back overseas. It has tapped into three major dividends: male consumption upgrading, the rise of the emotional economy, and the maturation of niche community culture, filling the gap in domestic frequent self-focused consumption for men. It is now breaking out to female and younger consumers, continuously expanding across multiple categories, and remains in an acceleration expansion period.

2. New industry problems: After breaking into the mainstream, three core problems have emerged. First, intellectual property protection is difficult, with widespread counterfeiting and copying, and high维权 costs for small and medium-sized brands. Second, a flood of new entrants copying popular designs has led to severe product homogenization, eroding consumers' willingness to pay for original designs. Third, some limited-edition products are maliciously hyped by scalpers, creating a culture of "speculation over use", while most brands face the transformation challenge of shifting from pure product sales to building a community-based repeat purchase culture.

3. Business model innovation: The industry has formed a product model of "classic core products + frequent new launches" and a distribution model of "online e-commerce and private community + offline exhibition experience", combining the practical attributes of toys with the emotional value of collectibles. It provides a typical case for research on the development of new consumer brands in the era of the emotional economy.

Disclaimer: The "Quick Summary" content is entirely generated by AI. Please exercise discretion when interpreting the information. For issues or corrections, please email run@ebrun.com .

I am a Brand Seller Factory Service Provider Marketplace Seller Researcher Read it again.

男性消费者撑起一个10亿新市场。

这届成年人不盘核桃,改盘EDC玩具了。

清晨七点,距离EDC展会开幕还有两小时,上海虹桥品汇A栋门口已出现百米长队,人流蜿蜒排布。队伍中大多是男性,有些人甚至专程从广州、北京、云南坐飞机赶来。吸引他们的是第二届上海EDC玩具展,一个被称为“男版泡泡玛特”的圈层聚会。

一位特意从北京赶来的玩家告诉《天下网商》:“我才入坑两个月,已经花了1万元。这东西比我看了几年的文玩还上瘾。”

这些玩家狂热追逐的EDC玩具,全称为Every Day Carry,即“随身携带”,在2015年前后从海外传入中国市场,最初指代瑞士军刀、强光手电等实用工具,如今已演变为指尖陀螺、推牌等在手上把玩的精工解压小玩具,价格从数百元到数千元不等。

如今的EDC玩具,早已演变为成年人对抗焦虑的“赛博核桃”。据悉,这届EDC展会现场集结了100多家核心品牌,展出了推牌、指虎、滑块等各类产品。

头部品牌在展会首发的限量款EDC玩具,不到半小时便告售罄,其他品牌的热门款产品基本都在1小时内售罄。

“从2017年入行至今,我见证了EDC行业从几百人的小圈子发展到千万级用户市场,从单一指尖陀螺迭代为十余个品类,中国原创EDC产品更是实现了反向出海秒空的逆袭。”EDC赛道头部品牌“傲娇的老铁匠”创始人钱正阳感慨。

另一代表品牌01EDC创始人林填峰也称,EDC玩具早已不是小众产品,从学生到职场人,从男性主导到女性用户持续增长,这个行业的破圈速度,远超所有人预期。

从最初海外流入的小众金属工具,到如今中国原创全面崛起、兼具精工与情绪价值的“赛博文玩”,这个从指尖萌芽的小玩意,用了十年时间,悄然转动了一盘大生意。据行业内部数据,2025年国内EDC玩具市场规模已超10亿元,且仍在持续扩大。

属于EDC的“大众破圈”时代已经拉开序幕。

10年逆袭:从廉价玩具到精工高端收藏品

“本质上,人就是喜欢抖腿、打响指,这种下意识的动作是人类本能就想要的。EDC玩具让人上瘾的秘密,就是人类最原始的本能。”钱正阳一语道破。

《天下网商》在EDC展会现场感受到了此起彼伏的金属声响。推牌推动时“咔哒咔哒”的段落感、陀螺旋转时轴承的流畅顺滑,能在物理层面触发一种类似“颅内高潮”的解压体验。这种即时、重复、可控的感官反馈,恰好击中了当代男性在高压职场下的“情绪刚需”。

EDC玩具在国内的发展,最早可以追溯至2015年。

早期的EDC玩具质感粗糙、设计简陋,形态以塑料指尖陀螺为主,大多出现在国内旅游商品摊位、小卖部等货架上。但当时海外EDC圈层已经开始发售稀缺金属材质的精工高端产品,所以高端玩家只能通过海淘才能买到心仪的EDC玩具,甚至有时候有钱也买不到好产品。

据《天下网商》了解,包括钱正阳和林填峰在内的大多数EDC品牌创始人,本身就是资深玩家,他们从早期的把玩体验出发,逐步转向自研设计与原创开发,在沉淀出独特的产品风格后,顺理成章地走向了品牌化运营。这些硬核玩家还融入了先进的生产技术,将产品从低价塑料向金属精工转型。品类也从单一指尖陀螺,延伸至推牌、啪啪币、按压玩具、复合玩具等十余种形态。(详见报道《90后创业卖“铁疙瘩”,爆品30分钟售罄,二手溢价315%》)

更关键的是,国内商家开始掌握审美与制造的主导权,每一件产品都要经历机械雕型、手工打磨、石洗、喷砂、抛光等多道工序,从而产生独一无二的纹路,直接让EDC产品完成了从“玩具”到“收藏品”的质变。

随着2020年自媒体内容电商的全面崛起,EDC玩具迎来了“破圈”时刻。通过高频次的内容触达和场景化营销,将原本局限于圈层的金属把玩小件,转化为宅家经济下的解压刚需,帮助行业加速爆发。

此外,相声演员于谦等大众知名人物也是EDC玩具的重度爱好者,他们的自发传播,也让这股EDC浪潮从小众圈层加速涌向大众群体。

亿级市场:从小众硬核向大众化进阶

如果把上瘾机制比作是玩家入坑的入口,那么产品和渠道的精密设计,才是这门生意持续运转的核心引擎。

在产品模式上,EDC行业呈现“经典款长青+新品高频迭代”的双轮驱动模式。比如傲娇的老铁匠旗下的“嘉年华”陀螺卖了9年仍在热销。去年618期间,品牌旗下产品“嘉年华Mega”定价1999至2799元,30分钟即告售罄,单日成交额达250万元。另一款爆款单品则创造了30秒内售出400万元的销售额。

多位EDC厂牌创始人告诉《天下网商》,经典款承担的是基本盘和品牌标签,玩家一眼看到某款产品就知道是谁家出的。

与此同时,头部品牌每年上新40至50款,覆盖从百元级入门到数万元收藏级的全价格带,既降低了新玩家的尝鲜门槛,又满足了老玩家的收藏欲望。

渠道布局上,商家普遍实行“线上+线下”的闭环模式。线上以天猫旗舰店、淘宝店铺和私域社群为主,电商平台是核心增量渠道;线下则以展会、快闪店和玩家聚会为主,这是因为EDC玩具的质感、重量、声音,只有亲手把玩才能真正感知。

基于对这一消费趋势的精准洞察,2024年,淘宝天猫平台为DEC产品设立独立类目,2025年该类目成交额突破1亿元,同比翻了5倍以上。这也标志着EDC玩具从圈层爱好升级为电商平台的亿级新生意。

如今,“万物皆可EDC”的理念让这个赛道不断跨界延伸。手机壳、手表配饰汽车内饰、潮流饰品皆可EDC化。多位品牌创始人提到,现在很多手机厂商、汽车厂商会来主动接洽,希望帮自家产品定制一些EDC产品,供核心用户把玩。

但EDC产品并不便宜,单个售价上千元甚至上万元都是常事。背后原因,首先是贵在选材。如今的EDC玩具材质起步即是钛合金,更有锆合金、大马士革钢、多种金属锻打而成的“特种复合金属”。由这些金属材料制作的产品手感更沉、转动更稳,加上材料稀缺难加工,价格就相对更贵。

其次是生产端,一件高端EDC产品的人工占比往往超过30%,从精密的CNC(计算机数控)一体切削,到后期纯手工的氧化、烤蓝、打磨,每一道工序都在提升产品质量,这也为成品撑开了数百乃至数千元的溢价空间。

目前从产业格局来看,国内注册的EDC厂牌约有两三百家,但真正具备用户积累的主流品牌不过几十家。第一梯队以傲娇的老铁匠为代表商家,全网粉丝超200万,年销达数千万元;第二梯队以01EDC、赤马潮物、矩阵EDC等专注细分品类的品牌为主。

如今,在情绪经济浪潮下,这门“赛博文玩”的生意,仍在加速扩容中。

“男版泡泡玛特”的下一程

EDC行业的爆发,踩中了三重时代红利:男性消费升级、情绪经济崛起与圈层文化成熟。

过去,男性的消费力长期被低估。车、表、数码产品固然昂贵,但消费频次低、选购决策周期长。而EDC玩具以几十元到数千元不等的价格带,填补了男性“高频悦己”的消费空白。

多位EDC品牌创始人提到,目前行业内男性消费者占比超70%,核心人群为30-40岁,分布在高线城市,客单价横跨50元至5000元不等,重度爱好者年消费破数万元。

值得关注的是,女性消费者的占比正在持续提升。其中一部分是深度入坑的玩家,轻量化、饰品化的吊坠、戒指类产品,以及PEI(聚醚酰亚胺,一种高性能特种工程塑料)透明材质等温润触感的产品,成了她们入坑的首选。还有一部分则是看中了EDC的社交属性,购买用于异性送礼。

当前,中国的原创设计和生产实力已经获得了全球EDC玩家圈层的广泛认可,市场风向也发生了逆转。钱正阳提到,过去EDC玩具市场由海外品牌主导,国内玩家需要支付高昂溢价通过代购入手;而如今,众多海外发烧友开始辗转托人求购中国出品的原创EDC玩具。

不过,破圈之后,挑战也随之而来。

首先是版权与山寨乱象,商家每年需要投入大量资金打假维权,尽管原创品牌已经及时申请了专利,山寨厂商依旧会以“微调模仿”,或者通过标注不同的产品类别来规避责任。对一些中小商家来说,每年的维权成本高,山寨是最令人头疼的事。其实正版和盗版的产品质感差距明显,一眼就能分辨出来,消费者也逐步有了辨别真伪的能力,倾向于购买正版产品。

其次,随着EDC行业吸金效应显现,大批缺乏核心研发能力的商家扎堆涌入。他们不求创新,只求像素级复制爆款,导致市面上的推牌、滑块等产品陷入了严重的同质化竞争的恶性循环,透支着玩家对于原创设计的消费热情。

最后是如何将用户一次性的冲动购买行为转变为持续复购的圈层文化,这就考验了品牌的产品迭代能力和社群运营能力,需要实现从卖货到情感链接的质变。

更值得警惕的是,部分限量款、联名款产品被过度炒作,二手溢价动辄数倍,甚至催生“只炒不玩”的黄牛。在展会当日,《天下网商》发现,傲娇的老铁匠发售的展会新品“乐透LOTTO”,已经出现在二手交易平台上,溢价高达4倍多。

“我们只有不断地往前跑,精进自己的技术、加工、原创设计,才能建立真正的壁垒。”钱正阳提到。

此外,品牌们也在针对女性以及更年轻的群体,开发专属产品线,以此让更多用户进入到EDC圈层。淘宝天猫平台也在联合品牌们,打击盗版,加强行业交流,避免恶性竞争,共同把蛋糕做大。

“中国人也要做一些像乐高、高达一样的品牌,向外输出有活力的东西。”这是钱正阳的梦想,也是EDC品牌们共同梦想。

注:文/周晓奇,文章来源:天下网商(公众号ID:txws_txws),本文为作者独立观点,不代表亿邦动力立场。

文章来源:天下网商

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