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3000万招聘NPC、最高年薪千万 景区疯抢“打工人”

黄天然 2026-10-08 09:12
黄天然 2026/10/08 09:12

邦小白快读

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总1:景区NPC经济是把游览变成沉浸互动的新玩法,也是普通人可尝试的新兼职方向。

1. 今年国庆多景区新增NPC互动,如与李白对诗、找龟仙人聊天、参与江湖任务,互动即兴且不可复制,游览从打卡变成入戏。

2. 想尝试NPC岗位,基础月薪约3500—5000元,有人气后可达5000—12000元,高薪者月入2—3万元;自带流量的专职NPC单日出场费超4000元,节假日赶场月入可破10万。

3. 日薪200元的野人NPC招募要求不高,适合先体验;想拿高薪需积累才艺、人设和粉丝,并用短视频、直播放大影响力。

总2:热度背后要理性:景区数量增加、平均收入下降,游客应优先选内容更新和有运营能力的景区;NPC收入旺季集中、不稳定,入行前需评估风险。

总1:景区NPC经济是品牌与消费者建立情感连接的新场景,情绪价值正在成为文旅品牌的差异化卖点。

1. 用户行为观察:年轻游客不再只打卡传统景点,而是追求城市落地签式的独特仪式感,一次有趣互动就能决定行程;NPC的即兴互动形成专属体验,适合做内容种草和口碑传播。

2. 品牌营销启示:品牌可与景区或高人气NPC联名,把产品植入互动、旅拍、演出和二消场景;景区因此获得反复曝光,品牌也获得沉浸式认知。

3. 渠道与定价:景区正采用平价门票加餐饮、文创、住宿等二消的组合,品牌可把景区看作新渠道和广告位,围绕可参与、可分享、可拍照设计产品。

总2:代表案例和数据:

1. 万岁山武侠城投入2000余名NPC,营收从2022年约0.8亿增至2025年12.7亿;河头老街1公里设300多个NPC,带动唐山住宿订单增长150%、餐饮消费提升41.9%。

2. 这说明景区内容带来的情绪体验能直接转化为住宿、餐饮、文创等二次消费,品牌应把景区当作可量化的营销和销售渠道。

总1:文旅行业正从粗放建景区转向存量运营,对卖家意味着新的增长市场和合作窗口。

1. 政策与监管信号:A级景区数量增多但平均收入下降,今年已有22个省份100多家A级景区被摘牌;卖方要避免只做一次性工程,应聚焦景区持续内容和运营需求。

2. 增长市场:NPC经济带火互动演艺、短视频传播、旅拍、餐饮、文创和住宿;卖家可为景区提供角色道具、汉服旅拍套餐、特色餐饮、文创伴手礼,或配合NPC形象开发联名商品。

3. 合作方式:可对接景区二消业态,利用NPC角色设计集章、银票奖励等任务,把商品嵌入游客动线;借助景区短视频和直播流量做带货和种草。

4. 风险提示:客流和热点波动大,司徒小镇2025年接待220万人次、综合收入3.5亿仍亏损,合作前要评估景区真实留客能力与二消结构,避免押错资源。

总1:景区批量引入NPC和实景演出,给工厂带来内容体验配套产品的定制需求。

1. 产品机会:古装汉服、油纸伞、荷花篓等角色道具,以及打铁花、实景演出所需的装置和灯光,都会随景区内容更新持续采购;高人气NPC的差异化行头比标准纪念品更有溢价。

2. 设计需求:年轻游客重视拍照、短视频传播和参与感,产品要好看、轻便、适合近距离互动,并能配合NPC人设形成可辨识的视觉符号。

3. 数字化电商启示:景区和NPC靠短视频、直播引流,工厂可通过线上渠道直接对接景区采购和NPC个人带货,但热点变化快,需小批量、快返单。

总2:数据参考:万岁山有2000余名NPC,河头老街1公里街区设300多个NPC,背后对应大规模场景搭建和道具供应;工厂可与景区、策划方共建样品库或联名开发,切入文旅供应链。

总1:景区痛点非常明确,服务商的机会是帮助景区用内容和人才解决留客和二消转化。

1. 客户痛点:全国A级景区平均年收入从约4085万元降至3263万元;司徒小镇年接待220万人次、综合收入3.5亿仍亏损,原因是游客看完打铁花就走、留宿率低、二次消费不足。

2. 解决方案:可提供NPC全案服务,包括角色策划、演员招聘培训、人设包装、即兴话术设计、演出排期,以及短视频账号运营、直播切片和传播;把互动任务与餐饮、旅拍、住宿串联成消费动线。

3. 行业趋势:旅游演艺市场2025年演出19.87万场、票房174.42亿元,同比增长约6%;万岁山、河头老街的标杆效应会让更多景区把预算投向内容与人才。

总2:服务商应把NPC经济做成可复制的产品线,而不是一次性项目;重点帮客户打造能持续产生内容、吸引复游的真人IP,并用平台数据衡量曝光和消费转化。

总1:平台在景区NPC经济中扮演流量分发、实时交易和内容种草的关键角色。

1. 需求和问题:景区客流火爆时需要及时发布停售限流通知(如万岁山国庆连续5天停售),游客依赖美团榜单等平台决策;平台需要做好门票预约、客流预警和热门景区承载量提示。

2. 平台做法机会:短视频和直播是高人气NPC出圈和景区二次传播的主阵地,平台可推出NPC实景互动专题、直播专场、虚拟打赏和打卡地图,把内容流量转化为门票、旅拍和周边销售。

3. 运营管理:可围绕NPC角色设计集章、银票、套餐权益,帮助景区延长停留时间;对高流量活动设置限流和分流工具,避免过度拥挤影响体验。

4. 风险规避:平台要核验景区和网红NPC宣传内容,避免虚假种草;对荒废、被摘牌景区不应继续推荐,保护用户信任。

总1:景区NPC经济折射出文旅产业从资源导向转向内容导向的新动向,是一个可深入研究的商业模式样本。

1. 产业新动向:A级景区6年净增4592家,单景区平均年收入从约4085万元降至3263万元,多地A级景区被摘牌;供给过剩与运营分化并存,景区需要靠内容和人才创造新需求。

2. 商业模式:万岁山采用全员NPC加剧情共创,营收从2022年约0.8亿增至2025年12.7亿,其中二消收入4.8亿;河头老街1公里街区设300多个NPC,带动周边住宿餐饮大量新增;这种重内容、强二消、靠社交媒体传播的模式正在被复制。

3. 新问题与启示:NPC成为新职业形态,但收入波动大、旺季集中;景区重金招聘不一定能解决留宿率低和亏损,政策上需要完善新职业保障、演艺内容合规和景区动态评估,避免盲目跟风。

总2:消费需求变化是核心变量:年轻游客把独特互动当作城市落地签,2025年旅游演艺票房174.42亿元、同比增长6.43%,说明情绪体验已经成为旅游消费的重要组成部分。

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Quick Summary

Summary 1: The scenic-area NPC economy turns sightseeing into immersive interactive play and offers a new part-time direction ordinary people can try.

1. During this year's National Day holiday, many scenic areas added NPC interactions, such as reciting poetry with Li Bai, chatting with Turtle Immortal, and joining martial-world quests. The interactions are improvisational and unrepeatable, shifting the experience from ticking off landmarks to truly stepping into a role.

2. For those considering an NPC role, the basic monthly salary is about 3,500–5,000 RMB, rising to 5,000–12,000 RMB once you gain popularity; top earners can make 20,000–30,000 RMB per month. Full-time NPCs with their own traffic can earn over 4,000 RMB per appearance, and those who work multiple appearances during holidays can earn more than 100,000 RMB in a month.

3. A wild-man NPC role paying 200 RMB per day has low requirements and suits people who want to try first. To earn higher pay, you need to build skills, a persona, and a fan base, and amplify your influence through short videos and livestreams.

Summary 2: Behind the hype, rationality is needed: as the number of scenic areas grows and average revenue declines, tourists should prioritize areas with fresh content and strong operations. NPC income is concentrated in peak seasons and unstable, so assess the risks before entering the field.

Summary 1: The scenic-area NPC economy creates a new context for brands to build emotional connections with consumers, and emotional value is becoming a key differentiator for cultural-tourism brands.

1. User behavior observation: Young tourists no longer just check in at conventional attractions; they seek unique ritual experiences like city stamp collecting. A single fun interaction can determine their itinerary. NPC improvised interactions form exclusive experiences, making them ideal for content seeding and word-of-mouth.

2. Brand marketing insight: Brands can co-brand with scenic areas or popular NPCs, embedding products into interactions, travel photos, performances, and secondary consumption scenes. This gives the scenic area repeated exposure and gives the brand immersive recognition.

3. Channel and pricing: Scenic areas are adopting a combination of affordable tickets plus secondary spending on dining, cultural merchandise, and accommodation. Brands can treat scenic areas as new channels and advertising spaces, designing products around participation, sharing, and photo opportunities.

Summary 2: Representative cases and data:

1. Wansuishan Wuxia City deployed more than 2,000 NPCs, and its revenue grew from about 0.8 billion RMB in 2022 to 12.7 billion RMB in 2025. Hetou Old Street placed more than 300 NPCs along a one-kilometer stretch, driving a 150% increase in Tangshan accommodation orders and a 41.9% rise in dining consumption.

2. This shows that the emotional experience delivered by scenic-area content can be converted directly into secondary consumption such as accommodation, dining, and cultural merchandise. Brands should treat scenic areas as quantifiable marketing and sales channels.

Summary 1: The cultural-tourism industry is shifting from extensive scenic-area construction to operations of existing assets, which opens new growth markets and partnership windows for sellers.

1. Policy and regulatory signals: The number of A-level scenic areas has increased, but average revenue has declined. This year, more than 100 A-level scenic areas in 22 provinces have had their ratings revoked. Sellers should avoid one-off engineering projects and instead focus on the ongoing content and operations needs of scenic areas.

2. Growth markets: The NPC economy has boosted interactive performances, short-video distribution, travel photography, dining, cultural merchandise, and accommodation. Sellers can supply scenic areas with character props, Hanfu travel-photo packages, specialty dining, cultural souvenirs, or co-branded products developed around NPC personas.

3. Partnership approaches: Sellers can plug into scenic areas' secondary-consumption businesses, using NPC characters to design tasks such as stamp collections and banknote rewards that embed products into visitor flow. They can also leverage scenic-area short-video and livestream traffic for product sales and content seeding.

4. Risk warning: Visitor flows and hot trends are volatile. Situ Town received 2.2 million visits in 2025 and generated 350 million RMB in total revenue, yet still lost money. Before cooperating, assess the scenic area's real ability to retain visitors and its secondary-consumption structure to avoid betting on the wrong resources.

Summary 1: Scenic areas are introducing NPCs and live performances on a large scale, creating custom demand for factories to supply equipment and products for content experiences.

1. Product opportunities: Costume props such as ancient Hanfu, oil-paper umbrellas, and lotus-shaped baskets, as well as installations and lighting for performances like da tie hua (molten-iron fireworks) and live shows, will all be purchased repeatedly as scenic-area content is updated. Differentiated costumes for popular NPCs command higher premiums than standard souvenirs.

2. Design requirements: Young tourists value photo-taking, short-video sharing, and a sense of participation. Products should be attractive, lightweight, suitable for close-up interaction, and able to form recognizable visual symbols that match NPC personas.

3. Digital e-commerce implications: Scenic areas and NPCs attract traffic through short videos and livestreams. Factories can reach scenic-area procurement and individual NPC product promotion directly through online channels. However, trends change quickly, so small batches and fast reorders are needed.

Summary 2: Data reference: Wansuishan has more than 2,000 NPCs, and Hetou Old Street has more than 300 NPCs on a one-kilometer street, corresponding to large-scale scenery construction and prop supply. Factories can work with scenic areas and planners to build sample libraries or co-develop products, entering the cultural-tourism supply chain.

Summary 1: Scenic areas' pain points are clear, and the opportunity for service providers is to help scenic areas use content and talent to solve visitor retention and secondary-consumption conversion.

1. Client pain points: The average annual revenue of A-level scenic areas nationwide fell from about 40.85 million RMB to 32.63 million RMB. Situ Town received 2.2 million visits and generated 350 million RMB in total revenue but still lost money, because visitors left after watching the iron-flower show, overnight stays were low, and secondary consumption was insufficient.

2. Solutions: Providers can offer full-suite NPC services, including character planning, actor recruitment and training, persona packaging, improvised-script design, performance scheduling, as well as short-video account operation, livestream clipping, and distribution. They can connect interactive tasks with dining, travel photography, and accommodation into a consumption path.

3. Industry trends: The tourism-performing-arts market is expected to stage 198,700 shows and generate 17.442 billion RMB in box-office revenue in 2025, up about 6% year over year. The benchmark success of Wansuishan and Hetou Old Street will lead more scenic areas to allocate budgets toward content and talent.

Summary 2: Service providers should turn the NPC economy into a replicable product line rather than one-off projects. The focus is to help clients build real-person IP that continuously generates content and drives repeat visits, and to use platform data to measure exposure and consumption conversion.

Summary 1: Platforms play a key role in the scenic-area NPC economy through traffic distribution, real-time transactions, and content-driven seeding.

1. Demand and issues: When scenic areas are flooded with visitors, platforms need to promptly publish stop-sale and capacity-limit notices (for example, Wansuishan stopped ticket sales for five consecutive days during the National Day holiday). Tourists rely on platform rankings like Meituan to make decisions. Platforms must handle ticket reservations, visitor-flow alerts, and carrying-capacity warnings for popular scenic areas.

2. Platform approaches and opportunities: Short-video and livestream channels are the main arenas for popular NPCs to break out and for scenic areas to achieve secondary spread. Platforms can launch NPC live-interaction specials, livestream sessions, virtual tipping, and check-in maps, converting content traffic into ticket sales, travel photography, and peripheral merchandise sales.

3. Operations and management: Platforms can design stamp-collection, silver-note, and package benefits around NPC characters to help scenic areas extend visitor dwell time. For high-traffic events, they should provide capacity-limit and diversion tools to avoid overcrowding that hurts the experience.

4. Risk avoidance: Platforms must verify promotional content from scenic areas and internet-famous NPCs to prevent fake seeding. They should stop recommending abandoned or delisted scenic areas to protect user trust.

Summary 1: The scenic-area NPC economy reflects a new shift in cultural tourism from resource orientation to content orientation, making it a valuable business-model sample for in-depth research.

1. New industry trends: The number of A-level scenic areas has increased by 4,592 in six years, while average annual revenue per scenic area fell from about 40.85 million RMB to 32.63 million RMB. Many A-level scenic areas across regions have been delisted. Oversupply and operational divergence coexist, forcing scenic areas to rely on content and talent to create new demand.

2. Business model: Wansuishan adopted an all-staff-NPC approach with collaborative storytelling, lifting revenue from about 0.8 billion RMB in 2022 to 12.7 billion RMB in 2025, including 4.8 billion RMB from secondary consumption. Hetou Old Street placed more than 300 NPCs along a one-kilometer street, driving substantial new accommodation and dining businesses in the surrounding area. This content-heavy, strong-secondary-consumption, social-media-driven model is being replicated.

3. New issues and implications: NPC has become a new occupational form, but income is volatile and concentrated in peak seasons. Scenic areas' high spending on recruitment does not necessarily solve low overnight stays or losses. Policymakers need to improve protection for new occupations, ensure compliance of performance content, and implement dynamic evaluation of scenic areas to avoid blind imitation.

Summary 2: Changing consumer demand is the core variable. Young tourists treat unique interactions as city stamp claims. In 2025, the tourism-performing-arts box office reached 17.442 billion RMB, up 6.43% year over year, showing that emotional experience has become a major component of tourism consumption.

Disclaimer: The "Quick Summary" content is entirely generated by AI. Please exercise discretion when interpreting the information. For issues or corrections, please email run@ebrun.com .

I am a Brand Seller Factory Service Provider Marketplace Seller Researcher Read it again.

情绪价值拉满,景区正在“卷”成年轻人的下一个城市“落地签”。

“景区NPC经济”,在今年国庆假期被推到了新的热度。

长假之前,山西晋城司徒小镇景区创始人周小明,在“司徒村老周”账号上连发多条出镜视频宣布,计划拿出3000万元招聘约100位“情绪价值拉满”的NPC,最高可洽谈千万元年薪。

NPC,原指电子游戏中的非玩家角色,在景区中,这个称谓被用来指扮演特定人物、与游客情景互动的真人演员,为游客带来更沉浸的游玩体验。该景区工作人员向媒体表示,正在对接3位粉丝量超过千万的演员,希望补上景区在真人互动方面的短板。此外,短视频创作人员、直播人员也是司徒小镇重点招募的对象。

《天下网商》发现,最近因频繁扮演NPC“打工皇帝”而爆火的演员郑国霖,也出现在司徒小镇的国庆活动演出中,继杭州宋城、上海千古情景区之后,他在10月5日—7日亮相司徒小镇景区。

不仅仅是司徒小镇,还有许多景区都开始新增NPC互动环节,比如宁波山海九龙源、广州二龙山星罗纪大森林景区则招募“野人NPC”,日薪均为200元,宣传语上写着可“带薪发疯”“边玩边赚”;

杭州虎跑、临安吴越里等景区,今年国庆期间也首次上线了一批身着古装的NPC与游客互动;26岁的歌剧硕士小伙张云彬在垂云通天河溶洞入口当“龟仙人”,因嗓音自带“天庭混响”,即兴问答幽默有趣,吸引了不少“龟蜜”粉丝纷纷前来打卡……

越来越多的NPC爆火,正在塑造出一种新的职业形态,而这些鲜活的“人”以及他们带来的情绪价值,究竟能如何改变当下的文旅生意,撬动多大的新市场?

日薪200到年薪百万,景区批量制造“新网红”

“当NPC可以收到很多爱意,每次都有很多远道而来等着跟我拍照的游客,看到他们的笑脸,我也会觉得很开心,我很喜欢这份工作。”

来自河南的紫晨(化名)今年20岁,在两个月前成为一名NPC,景区里他一身锦衣华服的扮相,身背荷花篓和油纸伞,笑容阳光治愈,仿如古装剧中走出的人物。

做NPC之前,紫晨在中专毕业后做过餐厅服务员、陪爬(爬山搭子),偶然从朋友口中得知景区招聘NPC的消息,便选择了尝试。意外的是,第一次亮相他就很受欢迎,甚至到了快要闭园的时候,还有排队求合影的游客,这也给了他很多鼓舞。

也许是天生的感染力和对游客的用心付出,他在工作期间的Vlog视频与照片在社交媒体上吸引了很多人关注,粉丝数量也增长到了近10万。

紫晨向《天下网商》介绍,做NPC最开始的基础月薪在3500—5000元,相当于每天一两百元,如果有专门的才艺表演场,或者是人气和粉丝数量高的,可以增加到5000元—12000元甚至更多,景区里高薪的NPC可以达到月入2万—3万元。

国庆期间,他每天从下午4:30开始在景区的夜场巡游和演出,一直要忙到晚上10:30闭园。在工作结束后,他还会在半夜11点—3点加开直播间与粉丝互动,为自己增加更多的人气和打赏收入。

《天下网商》观察到,除了原本来自其他行业的年轻人,还有不少中腰部演员、表演专业毕业生等也选择入行NPC,不少人给出的入职理由是:“剧组接戏收入飘忽不定,景区更有归属感”。

今年,行业里也不乏一些高学历的NPC出圈,以真人演绎的方式让“文化”活了起来。比如垂云通天河爆火的“龟仙人”张云彬,26岁的他正在俄罗斯攻读歌剧专业硕士,他在溶洞口这一天然放大音效的点位,模拟“天庭神仙音色”,并用中俄英多语言与游客交流,他向媒体表示,自己在下班后还会花三小时积累素材,丰富与游客互动的桥段和金句,以此磨炼自己的即兴表演技能;还有在万岁山景区的“江湖郎中” 李行知,原本是中医专业的研究生,在假期兼职当NPC,传播中医知识和文化,前来问诊的游客大排长龙……

当NPC成长为“网红”,相应的薪资也会水涨船高。

有业内人士透露,景区邀请自带流量型NPC到场,单日报价基本在4000元以上,如果要求用个人账号宣发内容,价格还要再涨,甚至涨至过万。节假日高峰期,这些专职NPC在全国各地赶场,一个月接10多场活动,收入轻松破10万元。

高客流的景区就像是舞台,年轻人拓展了这一职业的玩法,而这些有特色和新鲜感的NPC角色,也为景区制造了新卖点。

一个走红NPC还能带来了源源不断的内容生产潜力,不同的现场片段,与游客的互动等内容在社交媒体上二次传播,吸引了更大规模的曝光量,就像是为景区增加了一个活的“打卡点”,景区因此获得了反复进入公共视野的机会。

三年营收增长15倍,“内容”改写文旅生意

这一波NPC的热潮,与河南开封万岁山武侠城的成功不无关系。

今年国庆假期,万岁山武侠城人头攒动、热度同比去年暴增22倍,再次登上热搜。

从10月1日到5日,景区一共连续发布了5条门票停售限流通知。在美团发布的国庆假期首日热门景点榜单中,万岁山武侠城位列第二,超过了上海迪士尼,仅次于北京环球影城,引得网友纷纷将其戏称为“中国版迪士尼”。

近年来,万岁山武侠城通过“全员NPC+剧情共创”的沉浸式策略,引入2000余名NPC覆盖全景区,让游客走在五步之内就能找到角色互动,使游园体验从“走马观花打卡景点”转变为了沉浸式地“入戏江湖”之中,由此实现了客流和营收的爆发式增长。

根据景区公开披露的数据,2019年—2022年,万岁山年度综合营收处于8000多万元的水平;2023年达到1.8亿元,2024年,“开封王婆”全网爆火,同年营收达到5.4亿元,2025年达到12.7亿元。以2022年为基期,三年营收增长约15倍。

在营收增长的背后,除了NPC模式的加持,还包括设施扩建、票制调整和平价商业策略的助力,这些改革让游客在日夜不间断的丰富沉浸体验中延长了停留时间,增加了景区商业的二次消费收入。据其披露,2025年,万岁山景区商业二次消费收入达到4.8亿元,同比增长153.6%。

这一策略被其他非自然风光类的景区纷纷效仿,开封清明上河园、唐山河头老街、华强方特主题乐园、横店影视城等,都推出了密集的NPC巡游和互动演艺内容。

以唐山河头老街为例,今年国庆期间也人气爆棚。其工作人员介绍,10月5日夜间,河头老街达到了10万人游览预警值。最受游客追捧的打卡场景,包括穿上汉服和“李白”NPC对诗互动,以及日落时燃灯、穿插非遗打铁花的《唐王东征》实景演出。

仅仅1公里的核心街区就设置了300多个NPC与游客互动,00后王浩楠扮演的NPC“李白”更是在一波波传播中成为全网粉丝超200万的“顶流”明星,还有南唐李煜、崔大人、糖豆、玄奘、戏精花花等人气NPC角色,融入银票奖励游戏等玩法,用“人”将景区彻底焕活,大大延长游客平均停留时长,带动餐饮、文创、住宿等二次消费。

据《经济日报》报道,从2023年改造至今,河头老街接待游客量持续攀升,带动丰南城区新增了1057家住宿企业,887家餐饮企业,唐山住宿订单同比增长150%,餐饮消费提升41.9%。

万岁山与河头老街的增长,让更多景区看到了真人互动的商业价值:一个受欢迎的人物,能够把游客吸引过来;一群有故事、有玩法的角色,则能让游客在景区里留下来,门票之外的消费,由此有了更多发生的机会。

NPC与商业动线结合,游客为了找不同角色互动、积攒银票,在街巷间往返、停留的地点随之增加;围观演出、换上汉服、吃饭休息,可以连成一段更完整的行程。景区提供的内容越充足,游客越愿意为它安排更多时间,餐饮、旅拍和住宿等生意也就有了延伸空间。在完成游览之后,游客拍摄的丰富内容则能在社交媒体上实现再次传播和种草,为景区带来更多的曝光。

司徒小镇拿出3000万元招募NPC,正是在争取这样的增量。

今年国庆假期,也许正是得益于节前重金招募NPC的消息,司徒小镇迎来了大量慕名而来的游客,人气超过往年。

据中国新闻周刊报道,数据显示,司徒小镇2025年接待游客220万人次,综合收入3.5亿元,2026年上半年综合收入1.7亿元,但景区创始人周小明在接受澎湃新闻时透露,目前司徒小镇依面临亏损压力,痛点正在于游客看完传统项目“打铁花”就走人、留宿率低及二次消费不足等问题,导致收入结构较为单一。

不难看出,司徒小镇正是想复制万岁山“NPC经济”的模式,用年轻人喜欢的娱乐方式,押注短视频等种草内容,延长游客停留市场、提升游客在园消费收入。

景区玩法变了,为“情绪体验”做加法

司徒小镇的“流量焦虑”,其实是行业面临的普遍现状。

文化和旅游部数据显示,2025年年底全国A级景区接近16994家,全年接待游客75.1亿人次,旅游收入超5500亿元,基本盘的规模非常庞大。

2019年—2025年,6年间A级景区数量净增4592家,按同期公布的景区数量和旅游收入粗略计算,单个景区的平均年收入由约4085万元降至约3263万元。

也就是说,景区越建越多,但在景区的平均消费却不升反降,僧多粥少、分流严重,这势必会让景区间的竞争更加严酷。

一些长期缺乏运营活力的景区,已经开始退出。今年9月,安徽省文化和旅游厅一次性摘掉6家4A级景区的牌子,还将另一家4A景区降为3A,被摘牌景区有的已经“无游客、无工作人员、无运营项目”,处于荒废状态;有的则景观质量严重退化,多数业态停滞。

在内蒙古、海南、桂林等地,也有一批A级景区被取消等级、降级处理。《每日经济新闻》报道显示,据不完全统计,今年以来全国至少已有22个省份的100多家A级景区被摘牌。

这些业态停滞的景区,显示了喧嚣背后的另一个切面。文旅景区不是一门“靠山吃山,靠水吃水”旱涝保收的生意,它也像其他消费品一样需要回应消费者需求的变化。

在社交媒体的时代,年轻人在旅游中希望找到独特的参与感、体验感、新发现,建立起一套自我认可的城市到访“仪式感”。在风景和地标之外,一次有趣的互动,也能成为决定行程的重要因素。

今年国庆期间爆火的热词“城市‘落地签’”,正显示了这一趋势。

年轻人会把在横店“全资入组”、在重庆错位拍摄“吃轻轨”、去天水来碗麻辣烫、在浔埔戴“簪花围”等,视为打开城市的新仪式,他们不再把传统景点列入必选项,而是把行程延伸到城市街区、餐馆和日常生活场景。文旅经营者需要争取的,是游客愿意专程为此而来所投入的时间。

对于景区而言,NPC与这种追求独特体验的方式不谋而合,与“李白”对诗,找“龟仙人”聊天,或是参与一场江湖任务,演员接住一句提问、顺着一个回答即兴发挥,便可能形成一段只属于这位游客的经历。

这种对内容和参与感的需求,也已经体现在旅游演艺市场中。中国演出行业协会发布的报告显示,2025年全国大中型旅游演艺项目演出19.87万场,同比增长4.95%;票房收入174.42亿元,同比增长6.43%。演艺内容正在成为旅游消费的重要部分。

大型演出的间隙,NPC能用小规模的真人表演和互动填补,由此让游客有更多停留的意愿。园内的餐饮、旅拍等业态就有了更多承接消费的机会,也可能带动周边住宿需求。对于已经建成的景区而言,持续更新内容,为提升现有空间的经营效率提供了一条路径。

如今,景区经营者正在把更多预算投向“内容”和“人才”,创造新需求的能力,正在成为景区竞争的下一个赛点。

注:文/黄天然,文章来源:天下网商(公众号ID:txws_txws),本文为作者独立观点,不代表亿邦动力立场。

文章来源:天下网商

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FAQ回顾

景区NPC是什么?

景区NPC原指电子游戏中的非玩家角色,在景区中指扮演特定人物、与游客情景互动的真人演员。他们通过即兴表演和互动为游客提供沉浸式游玩体验,成为景区吸引客流、制造社交媒体传播点的新型内容载体。

景区NPC的薪资水平如何?

初级NPC基础月薪约3500-5000元,有人气和才艺的可达5000-12000元,高薪NPC月入2-3万元。自带流量的NPC单日报价通常在4000元以上,若需用个人账号宣发价格更高;顶级NPC年薪可达千万元级别。

景区重金招聘NPC反映了文旅行业的哪些新趋势?

反映景区从依赖自然风光和传统演艺转向投资真人互动内容,用NPC提供情绪价值和沉浸式体验来吸引游客、延长停留时间、带动二次消费。万岁山武侠城引入2000余名NPC后,三年营收增长约15倍,2025年二次消费收入同比增长153.6%。

NPC模式能给景区带来哪些实际收益?

NPC模式能增加游客互动体验和停留时长,带动餐饮、旅拍、住宿等二次消费,同时通过游客拍摄的短视频在社交媒体二次传播实现持续曝光。河头老街设置300多个NPC后,带动丰南城区新增1057家住宿企业和887家餐饮企业,唐山住宿订单同比增长150%。

A级景区摘牌与NPC经济有什么关系?

文旅部数据显示单个景区平均年收入从2019年约4085万元降至2025年约3263万元,竞争加剧导致今年至少22个省份100多家A级景区被摘牌。NPC经济为存量景区提供了通过内容更新提升经营效率的出路,创造新需求正成为景区竞争的下一个赛点。

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