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漫展难办、谷子闭店 二次元韭菜割不动了?

张宁洢 2026-06-30 14:07
张宁洢 2026/06/30 14:07

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当前国内线下二次元经济已经从早年的爆发式增长进入降温洗牌阶段,核心干货信息如下

1. 行业整体现状:2025年上半年连锁谷子店出现闭店潮,潮玩星球闭店比例超30%,暴蒙闭店超60%;漫展流展、取消成为常态,老牌上海CCG EXPO人流从往年的20多万人次降到不足5万人次;二次元街区出现明显分化,马太效应凸显。

2. 消费体验参考:线下谷子普遍比线上价格高,不少漫展存在票价高、内容同质化、原创内容少的问题,普通消费者逛漫展优先选择头部人气大展,避开小众小展,减少踩坑概率。

3. 逛店逛街区建议:优先选择本身人流量大、运营成熟的头部二次元街区,这类街区选品新、价格和线上同步,活动多体验更好。

当前线下二次元消费已经出现明显变化,给品牌商的参考干货如下

1. 消费趋势变化:二次元消费者越来越理性,不再为劣质高价的周边产品买单,仅质量好、有创新的产品仍有市场;核心受众中学生占比高,整体消费能力有限,品类属于非必需品,持续盈利难度较大。

2. 渠道布局参考:线下谷子店、漫展已经饱和,二次元街区马太效应明显,头部成熟商圈的街区流量越来越集中,中小街区批量关门,品牌布局线下优先选择本身流量大、运营成熟的头部商圈。

3. 经营优化方向:要稳定供货节奏,避免突然大量再贩导致二级市场价格暴跌,伤害下游商家信心;同时可以多开发原创周边产品,满足市场对原创内容的需求。

线下二次元卖家可以参考的行业信息、风险提示和机会总结如下

1. 风险提示:当前线下谷子店市场已经饱和,客群整体规模没有明显增长,中小店竞争压力极大;小漫展售票不理想,流展概率高;上游版权方供货不稳定,IP热度波动大,容易出现压货亏损,多数中小线下店盈利难度很高。

2. 经营调整方向:选品要紧跟谷圈最新潮流,多布局热门烫门IP,避开冷门IP,定价尽量和线上对齐,不要盲目定高价;选址优先选择本身人流量大的成熟商圈,不要盲目进入冷门地段的新兴二次元街区。

3. 破局思路:可以结合餐饮等其他业态做副业引流,也可以开发创新型周边产品吸引消费者,还可以搬迁到头部成熟二次元街区扎堆经营,借氛围获得更多客流。

线下二次元周边产业给工厂的需求变化和商业启示如下

1. 生产需求变化:现在消费者越来越看重谷子的质量,对粗制滥造的劣质产品接受度大幅下降,工厂要提升生产工艺,把控产品质量,避免因为质量问题消耗消费者信任,丢失市场。

2. 设计开发方向:消费者对有互动性、创新性的周边需求不断提升,类似可拼装拼豆类的新型周边开始流行,工厂可以加大这类创新产品的设计开发力度,抢占新的消费需求市场。

3. 商业机会方向:当前行业洗牌淘汰了大量不懂行的中小商家,头部连锁品牌、头部商圈的优质商家反而在不断扩张,工厂可以重点拓展和这类头部客户的长期合作;同时要配合品牌方稳定供货节奏,避免集中出货导致价格崩盘,影响长期合作关系。

线下二次元行业给服务商的行业趋势、客户痛点和机会总结如下

1. 行业发展趋势:线下二次元业态已经从早年的爆发式增长进入存量洗牌阶段,马太效应不断加剧,中小漫展、中小谷子店、中小二次元街区持续出清,市场资源不断向头部业态集中,行业对专业服务的需求越来越强。

2. 核心客户痛点:漫展主办方面临场馆涨价、嘉宾成本高、回本难的问题;谷子店商家面临选品不符合潮流、库存压力大、IP热度波动风险高的问题;商圈运营方面临街区同质化、客流下滑、留不住商家的问题。

3. 解决方案布局方向:可以针对漫展主办方推出成本管控服务,对接优惠场馆和嘉宾资源;给谷子店推出选品咨询服务,定期更新谷圈潮流榜单;给商圈提供二次元街区运营服务,帮忙策划联名活动、引入头部商家,维持街区热度。

线下二次元业态给平台商的需求、运营方向和风险提示总结如下

1. 行业风险提示:当前线下二次元业态已经饱和,大量中小商家闭店、中小漫展取消,盲目扩张招商会导致空铺率提升,增加运营风险,平台要控制扩张节奏,避免引入过多同质化商家,造成资源浪费。

2. 招商运营优化方向:二次元街区平台要优先引入头部连锁谷店、知名IP商家,丰富业态类型,多举办IP联名快闪、联名餐厅这类活动,维持街区热度;租金定价要合理,避免租金过高倒逼商家涨价或者离场;漫展平台要控制成本,多引入原创摊主,维持逛展氛围,票价要匹配核心受众的消费能力。

3. 风向规避建议:不要盲目跟风改造二次元街区,项目要依托商圈本身的人流量基础,没有流量基础的项目不要贸然进场,避免出现持续亏损。

当前国内线下二次元产业出现的新动向、新问题,给产业研究提供了不少新素材,总结如下

1. 产业新动向:国内二次元整体消费仍保持增长势头,但线下业态已经提前进入洗牌阶段,此前靠风口红利增长的漫展、谷子店、二次元街区都出现了明显的闭店潮,行业马太效应凸显,资源不断向头部集中,行业整体从增量竞争转为存量竞争。

2. 核心新问题:前期爆发式增长导致市场快速饱和,大量非专业从业者盲目进入,选品定价错位,行业商业模式存在先天缺陷:谷子店利润大头被版权方拿走,二级商家承担全部库存和价格波动风险;漫展陷入场馆涨价→票价提升→人流减少的恶性循环。

3. 研究启示:线下二次元经济核心靠情绪价值盈利,需要稳定的内容和圈层氛围支撑,单纯跟风风口很难持续盈利,差异化内容、多业态结合是可行的破局方向,这对研究情绪价值类新消费的商业模式有重要参考意义。

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Quick Summary

China's offline two-dimensional (ACG) economy has shifted from its early explosive growth to a cooling consolidation phase. Key takeaways for general consumers are as follows:

1. Current industry status: In the first half of 2025, a wave of store closures hit chain "guzi" (official character goodie) stores: over 30% of Toys Planet outlets closed, and more than 60% of Bomoon stores shut down. Cancellations and last-minute cancellations of comic conventions have become commonplace: the long-established Shanghai CCG EXPO saw attendance drop from over 200,000 in previous years to fewer than 50,000. ACG-themed districts are also experiencing sharp polarization, with a clear Matthew effect in play.

2. Consumer experience takeaways: Offline guzi is generally more expensive than online variants. Many small conventions suffer from high ticket prices, homogeneous content and a lack of original works. For general consumers, prioritizing popular large-scale flagship conventions over small niche events is the best way to avoid bad experiences.

3. Shopping tips: Consumers should prioritize large, well-established flagship ACG districts. These locations offer newer merchandise, prices aligned with online channels, and more activities for a better overall experience.

Offline ACG consumption has undergone significant shifts, with key insights for brands as follows:

1. Changing consumption trends: ACG consumers are becoming increasingly rational, and no longer purchase low-quality overpriced merchandise. Only high-quality, innovative products retain strong market demand. Core ACG audiences are disproportionately students with limited overall purchasing power, and ACG merchandise is a non-essential category, making sustained profitability quite challenging.

2. Channel layout guidance: Offline guzi stores and comic conventions are already saturated, and the Matthew effect is pronounced in ACG districts, with traffic increasingly concentrated in large, mature flagship districts while many small and mid-sized districts have shut down en masse. For brands looking to expand offline, priority should be given to high-footfall, operationally mature flagship commercial districts.

3. Operational optimization directions: Brands should maintain a stable supply rhythm, avoiding sudden large restocks that trigger a collapse in secondary market prices and erode downstream merchants' confidence. They should also develop more original merchandise to meet market demand for original content.

Below is a summary of industry insights, risk alerts and opportunities for offline ACG sellers:

1. Risk alerts: The offline guzi store market is already saturated, with no notable growth in overall customer base, putting enormous competitive pressure on small and mid-sized stores. Small comic conventions consistently struggle with ticket sales and face high cancellation risk. Upstream copyright holders have unstable supply, and IP popularity fluctuates sharply, leaving sellers at high risk of unsold inventory and losses. Most small and mid-sized offline stores face great difficulty turning a profit.

2. Operational adjustment directions: Merchandise selection should closely follow the latest trends in the guzi community, with more inventory allocated to popular, high-demand IPs and less to niche ones. Pricing should be aligned as closely as possible with online levels, and sellers should avoid blindly marking up prices. For store locations, prioritize mature commercial districts with inherent high foot traffic over unproven emerging ACG districts in low-traffic areas.

3. Breakthrough strategies: Sellers can add complementary offerings like food and beverage to drive foot traffic, develop innovative merchandise to attract consumers, or relocate to large, mature flagship ACG districts to cluster with other ACG businesses and leverage the district's existing fan atmosphere to draw more visitors.

Below is a summary of shifting demand and business implications for factories in the offline ACG merchandise industry:

1. Shifting production demand: Consumers now place far greater emphasis on guzi quality, and acceptance of shoddy, low-quality products has dropped sharply. Factories need to upgrade production processes and enforce strict quality control to avoid eroding consumer trust and losing market share due to quality issues.

2. Product design and development directions: Consumer demand for interactive, innovative merchandise is growing steadily, and new formats like assembleable bean-based toys are growing in popularity. Factories can increase R&D investment in these innovative products to capture new consumer demand.

3. New business opportunities: The ongoing industry consolidation has eliminated a large number of inexperienced small and mid-sized merchants, while leading chain brands and high-quality merchants in flagship districts are continuing to expand. Factories should prioritize developing long-term partnerships with these head clients. They should also coordinate with brands to maintain a stable supply rhythm, and avoid concentrated shipments that trigger price collapses and damage long-term cooperative relationships.

Below is a summary of industry trends, client pain points and opportunities for service providers targeting the offline ACG industry:

1. Industry development trends: The offline ACG sector has transitioned from early explosive growth to a存量 consolidation phase, with the Matthew effect intensifying. Small and mid-sized comic conventions, guzi stores and ACG districts are continuously exiting the market, and industry resources are increasingly concentrated in leading players. This has driven growing demand for professional industry-specific services.

2. Core client pain points: Convention organizers face rising venue costs, high guest fees and difficulty breaking even. Guzi store operators struggle with out-of-trend merchandise selection, high inventory pressure and the risk of fluctuating IP popularity. ACG district operators face challenges including homogeneous content, declining foot traffic and high merchant churn.

3. Solution development directions: Service providers can offer cost control services for convention organizers, connecting them with discounted venue and guest resources. For guzi stores, they can provide merchandise selection consulting services and regularly updated trend reports for the guzi community. For commercial districts, they can offer professional ACG district operation services, helping plan collaborative events, attract leading merchants and sustain the district's popularity.

Below is a summary of demand, operational guidance and risk alerts for platform operators in the offline ACG space:

1. Industry risk alerts: The offline ACG sector is already saturated, with large numbers of small and mid-sized merchants closing and small conventions canceling. Blind expansion and merchant recruitment will push up vacancy rates and increase operational risk. Platforms should control their expansion pace and avoid onboarding too many homogeneous merchants, which wastes resources.

2. Recruitment and operational optimization directions: For ACG district platforms, priority should be given to onboarding leading chain guzi stores and well-known IP merchants. Platforms should diversify their offering of formats and host regular events such as IP collaboration pop-ups and collab cafes to sustain district popularity. Rent pricing should be kept reasonable, to avoid forcing merchants to raise prices or exit the market. For convention platforms, operators should control costs, onboard more original content creators, maintain a positive fan experience, and set ticket prices aligned with the purchasing power of core young audiences.

3. Risk mitigation guidance: Platforms should not rush to convert conventional districts to ACG-themed spaces as a trend-chasing move. All ACG district projects should be built on the commercial district's inherent natural foot traffic, and developers should not launch projects without a solid traffic foundation to avoid sustained losses.

The new trends and emerging issues in China's offline ACG industry provide new material for industrial research, summarized as follows:

1. New industry trends: Overall ACG consumption in China still maintains growth momentum, but offline formats have entered a consolidation phase earlier than expected. Comic conventions, guzi stores and ACG districts that grew on early windfall gains are now facing a widespread wave of closures. The Matthew effect has become prominent, with resources increasingly concentrated in leading players, and the industry has shifted from incremental competition to stock competition.

2. Key emerging issues: Early explosive growth led to rapid market saturation, with a flood of inexperienced non-professional entrants and widespread misalignment between product selection and pricing. The industry also has inherent structural flaws in its business model: the majority of guzi store profits are captured by copyright holders, while secondary retailers bear all inventory and price fluctuation risk. The convention sector is trapped in a vicious cycle: rising venue costs force higher ticket prices, which in turn drive down attendance.

3. Research implications: The offline ACG economy relies primarily on emotional value for profitability, and requires stable content output and a solid community fan culture to sustain. Simply chasing industry trends rarely leads to sustained profitability. Differentiated content and cross-format integration are viable paths to break through, and these dynamics provide important reference value for research into the business models of new consumer categories built on emotional value.

Disclaimer: The "Quick Summary" content is entirely generated by AI. Please exercise discretion when interpreting the information. For issues or corrections, please email run@ebrun.com .

I am a Brand Seller Factory Service Provider Marketplace Seller Researcher Read it again.

|张宁洢

过去三年,随着“Z世代“群体消费能力的提升,二次元经济全面爆发。各大漫展如火如荼,谷子店遍地开花,不少商圈通过推出二次元街区重获新生,就连互联网大厂也在不断布局二次元产业。

然而,虽然二次元整体消费势头不减,但线下业态已经显现疲态。去年起,谷子店出现闭店潮,根据雷报报道,2025年上半年,连锁谷店潮玩星球闭店比例超过30%、暴蒙闭店比例超60%,不少二次元街区也逐渐冷清,漫展流展更是常事。

回归平静后,相关问题也浮出水面,市场饱和、商业模式不稳定,靠卖情绪价值的线下二次元经济还能重回巅峰吗?

成本暴增、回本难,漫展办不起来了

2025年7月,曾经与BW、ChinsJoy并称为上海三大漫展的CCG EXPO不复往年的热闹,展出面积只有5.3万平米,门票完售估算约4.8万人次,与往年动辄20多万人次形成巨大反差,多家媒体实地报道称“多数摊位空无一人”“品类高度重复”“有银行在办理贷款业务”等,而截至目前,2026年的CCG EXPO在大麦上的想看人数仅有200多人。

曾经的CCG EXPO拥有巨大的号召力,年年都能招商到众多国际大厂,比如万代、迪士尼、索尼等,2020年仅万代一家就设置了BANDAI SPIRITS模型事业部、特摄英雄系和万代南梦宫上海三个特装展位,场馆入口处还摆放了目测两人高的大型RX-78高达立像。

诚然,CCG EXPO的没落与其自身经营管理息息相关,同期的BW依旧人气旺盛,但漫展走下坡路确实成为了很多消费者的共识。许多大展陆续退场,原定将于今年7月份举办的PTS国际潮流玩具展官宣取消,官方并没有公布具体原因;同样,原本定于今年5月玩心展到现在为止都还没有举办的消息,官方也未回应延期事宜。

不少漫展游客反映,由于很多漫展逐渐失去了原有的氛围,招商少、票价高,大家的热情必然会下降,在精力有限的情况下,不少coser和消费者都会集中精力去冲一个大展,而不是多展同步进行。

不只大展,各类小展流展比例显著增加,其原因大部分都是“售票情况不理想”。一位名为“垂耳兔兔子”的coser告诉Tech星球,二次元经济这两年爆火之后,很多会展中心觉得有利可图就会大幅度抬价,主办方为了回本只能提高票价。火一点的嘉宾费都很贵,漫展的隐藏成本又高了一些,又累又不挣钱,漫展肯定越来越少,除了大的节假日基本没人敢办了。

上述coser认为,现在小展子没人愿意去,大展子投入太大回不了本,主办方只能不断提高价格,小孩子买不起门票就会选择一起免费去商场团建,coser少了奔着认识的coser来的游客也会减少,其他的游客只能去逛摊位,但是现在摊位的原创同人谷太少了,由于摊位费贵,展子又没人,一些做原创的摊主不愿意来了,不少漫展变成了抽奖和卖货的聚集地,卖的谷子又比线上贵很多,自然没有游客愿意来了,从而形成恶性循环。

一天仅赚几十元,谷子店生存难

除了漫展,谷子店也在迅速降温。

一家谷店老板告诉Tech星球,他的店原来只卖手办,在谷子爆火的那段时间开始跟上潮流卖谷子,确实赚了一大笔,但这两年谷子店一下子暴增,竞争变大了,而客群的整体规模并没有太大改变,导致市场严重饱和。

“目前确实已经过了那个最疯狂的红利期,大家吃谷都更冷静了,而且现在一些谷子在质量和价格上都做的不太好,消费者也不会一直被割韭菜,如果是质量好或者有创新的谷子还有一定市场,要是一直做一些又贵又劣质的谷子,消费者热情肯定是不断被磨灭的”,该老板告诉Tech星球。

一位谷店员工在社交平台上自述,线下谷子店除了大烫门IP都很难卖,一些冷门的根本没人知道,她之前工作的店人流量少加上位置隐蔽,经常一整天看不到人,老板也完全不懂二次元,只会听供货商说的哪个好卖就进,经常进一些市场价烂掉的货然后原价卖,根本没人买。

另一位谷店员工说,她所在的店工作日只能有20-300元的流水,周末运气好能上千元,赚的基本都是外国人或者家长的钱,真正吃谷店人都不会来线下买。

一位二次元爱好者告诉Tech星球,现在谷子店主要受众群体里中学生占大头,这类人群的消费能力不足,拿出100块钱都是从生活费中省出来的,而成年人进店最多也就花一两百元。与餐饮等业态不一样,这些品类属于非必需品,客户定位不稳定,很难真正变成持续盈利的生意,所以很多店并不是靠这个挣钱,她以前经常去玩的动漫店把买周边定位成副业,主要做烤肉拌饭和蛋包饭,消费者吃完饭就会想买东西拍点照片。

对于连锁店铺来说,由于谷子的盈利大头掌握在版权方手里,代理吃中部,线下店铺吃小头,看起来加盟商很多,可真的赚钱的就只有本家。而谷子受版权方的影响比较大,如果一个IP涉及名誉问题,那么就会突然“凉了”,这时候本家已经赚到钱了,但是大量的谷子还压在二级商家的手里,加速了整条路走向崩盘。

其次,谷子背后的版权方供货不稳定,有时候会突然涌入大量的工厂货再贩,比如非人哉的有一个简笔画大头的吧唧,是一周年限定,去年经过再贩后市场价骤降,就会引起亏损。

“大家只是在击鼓传花,看谁手里的东西先爆炸,线下谷子店能赚到钱的,要么赚一笔跑路,要么就是x11、toptoy这种有雄厚资金支持的,可以大量囤货忽略后面的价格波动。而且现在谷子店的选品也有问题,除了真的喜欢二次元本身就吃这碗饭的,还有很多是根本不懂IP纯粹是看到别人赚钱就想进来的,他们不了解谷圈迅速更新的潮流榜单,在选品和价格上存在很大问题,消费者能在线上能够用更便宜的价格购买,自然不会来线下店买”,上述二次元爱好者告诉Tech星球。

上述谷店老板也告诉Tech星球,他们现在也在寻找更多的出路,比如对谷子进行创新,“下半年我们会进一批类似拼豆的谷子,拿到手进行简易拼装后烫一下就能摆在家里,也算是追赶一下拼豆的潮流。”

二次元经济还能拯救商圈吗?

2023年起,二次元街区拯救商圈的例子比比皆是,上海传统百货华联商厦改造为百联ZX创趣场后,2024年全年销售额同比增长70%,客流提升40%;北京新燕莎金街购物中心升级改造成王府井喜悦购物中心后,聚焦二次元经济,2025年1-5月,销售额同比增长46%,客流量同比增30%。

但去年起,各地的二次元街区走向了不同的道路,有些愈发繁荣,有些在尽力维持,有些则是直接关停。重庆远东城“超次元X9”街区于2026年4月关闭,官方公告表示“持续严重亏损”,商户多次要求降租、解约;宜宾“次谷house”客流明显下降,6楼已拆除;而北京王府井喜悦购物中心依旧人满为患。

Tech星球实地探访,某商圈内的二次元街区正在明显降温,谷子店们陆续搬离,有些直接闭店,有些则是搬迁。一位消费者告诉Tech星球,像这种谷子店还是扎堆开形成街区会更好卖,一旦一个地方冷了下来,二次元圈里的大家就会觉得这个地方吃谷氛围不好,来得越来越少,另一方面,跟街区经营也有关系,如果谷店都比较重复,或者没有什么好IP、不经常搞活动的话,那也会逐渐冷淡。像这样归于平淡的街区,一般只有在做IP联名快闪的时候会人流量多一些。

另一个二次元街区依旧火热的商圈,则陆续迎来了很多从其他商圈搬迁来的谷店,其中不少都是相对有名的连锁店,可以看到,该街区的活动种类较多,除了普通快闪,还有联名餐厅等模式,人流量相对较大。一位消费者告诉Tech星球,这边的东西很全很新,会上一些其他地方买不到的谷子,他们的价格跟线上也比较同步,有很多谷子可以买到闲鱼或千岛上的价格,未来还会再开不少店。

可以看出,线下街区已呈现马太效应现象,未来,更多街区的没落可以预见。

上述商圈一位谷子店老板告诉Tech星球,现在开谷店选址比较重要,最好是选人流量本身就比较大的商圈,以前觉得二次元经济拯救商场,现在更多还是需要商场本身的繁荣来带动店铺生意。

注:文/张宁洢,文章来源:Tech星球(公众号ID:tech618),本文为作者独立观点,不代表亿邦动力立场。

文章来源:Tech星球

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